Thursday, August 27, 2009

Press the START button

It's time to start the game.

Wait. What game are we talking about, hows it played? Good question.

I will attempt to create a successful game for the iPhone. This is my journal. On this journey I am armed with nothing more than enthusiasm, interest, average programming knowledge and an itching to try and bring the ideas in my head to life.

So what's the first step?

Concepts.

Assuming programming knowledge is not a barrier to be overcome, the first task at hand is developing concepts and refining possibilities.

Here's my list of concepts I want to explore sometime soon:
  • old school side-scrolling action with virtual buttons
  • game which integrates usage of the camera to interact with objects in the environment
  • creativity game focused on touch controls to create objects for puzzle solving
I'm keeping this list very vague at the moment, but these are the directions I want to be approaching very soon. Currently I'm in the process of fleshing out the first concept and details should come shortly.