Showing posts with label Particle System. Show all posts
Showing posts with label Particle System. Show all posts

Monday, July 18, 2011

Particle Systems, Level Objects, Textures

Finished off my particle system - I created an abstract particle system and I make concrete versions for the different types of fuzzy phenomenon. The one I show here is a simple one to simulate an explosion. Its pretty simple but it looks alright I think. It displays particles as textured quads with a color.

Another thing I am adding in now is a textured fonts renderer. It's simple, ( KISS ) and suits my purpose, but there is a bit of work that remains on it. I need to make a better texture for the textured fonts ( they overlap, but the texture should be transparent in some areas ).

Also finally got around to working more on the level file I created before. I edited it a bit and added some building entities with varying textures. If I have more time later, I would like to add some more buildings and enemy ship models. Deadline for this project is in 2 days - have to keep working.

More screenshots!