"Weaponsmaster" is the tentative name for our new side-scrolling action game.
The main character for our game will be equipped with four weapons, each giving the player unique advantages in different situations. Gameplay revolves around completing combos in order to charge "fervor" for weapon skills and also for points.
The game will be fast paced, and not a simple button mashing action. The boss fights will be something to challenge and enjoy. This game will be taking in a lot of ideas from games I love and find amazing. Hopefully we can bring it all together in a nice package and deliver a solid first game.
Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts
Wednesday, September 30, 2009
Thursday, August 27, 2009
Press the START button
It's time to start the game.
Wait. What game are we talking about, hows it played? Good question.
I will attempt to create a successful game for the iPhone. This is my journal. On this journey I am armed with nothing more than enthusiasm, interest, average programming knowledge and an itching to try and bring the ideas in my head to life.
So what's the first step?
Concepts.
Assuming programming knowledge is not a barrier to be overcome, the first task at hand is developing concepts and refining possibilities.
Here's my list of concepts I want to explore sometime soon:
Wait. What game are we talking about, hows it played? Good question.
I will attempt to create a successful game for the iPhone. This is my journal. On this journey I am armed with nothing more than enthusiasm, interest, average programming knowledge and an itching to try and bring the ideas in my head to life.
So what's the first step?
Concepts.
Assuming programming knowledge is not a barrier to be overcome, the first task at hand is developing concepts and refining possibilities.
Here's my list of concepts I want to explore sometime soon:
- old school side-scrolling action with virtual buttons
- game which integrates usage of the camera to interact with objects in the environment
- creativity game focused on touch controls to create objects for puzzle solving
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